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Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight.
Marv command and conquer. MARV Rising is the eighth mission in the Nod campaign of Kane's Wrath. Contentsshow Prelude The Brotherhood had made a number of successful strikes against the Global Defense Initiative in the opening stages of a new conflict known as the Third Tiberium War. Through the direction of the.
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Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content. Republic at War v1.2.1 is now available for download!Over the past few months the team has been working hard to wrap up the remaining work on Republic at War's latest release, v1.2.1.This release includes a large number of changes that improve game balance and fix a series of known issues.Those who are subscribed to the should have had it download automatically. Anyone with the can update directly to v1.2.1 via the 'UPDATE' tab. Otherwise, you can install the latest version manually with the MINIMAL package available.The full changelog can be found here:We'd like to thank everyone who contributed to this release!
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A huge thanks goes to all of our testers. We take quality control seriously and field-testing changes before they go live is a key part of that process.Big thanks to Kemasuk for not only being a great moderator on our discord server but also for having helped a lot during the various testing / PoC phases. Hopefully we can continue this brilliant cooperation into the future!Sephiroth0812 has joined us as we expand the development team. He provided a temendous amount of help with this latest release.
With detailed knowledge of the Star Wars universe and a great feeling for unit balancing, he was responsible for the Republic low tier adjustments as well as other changes that were required.Although Corey (TR) is (very) busy with his own modding projects, he still finds the time to play other mods and give detailed feedback about where issues might be and how to address them. Our discussiosn with you were really illuminating and we hope to see some the topics we discussed followed through on in future versions of Republic at War.The same goes for evilbobthebob (PR), MaxiM (AotR) and KadVenku (YVaW). We've really enjoyed the things we discuss about the black magic of programming and coding and really wish that continue in the future.And last but not least we'd like to thank Failikeapro who assisted us with a huge effort to identify and fix critical errors in the launcher.From here, we're now beginning development of the next major release (v1.3) which will include much in the way of new content and features.We'll be sure to provide updates as we go and continue to listen to feedback in an effort to build the best mod possible!The Republic at War Mod Team.
I love this mod to a fault but every. time, the AI cheats. They build ships you can't build if you play as that faction. Attacks planets when all the available routes are owned by you but they just say nope sudden attack on naboo but all hyperspace routes actualy go through another owned system. Is there going to be an fix anytime soon because this has been in multiple versions of the mod. And it is starting to get annoying.

Hell sometimes they have the same hero twice. So you can see my frustration+1 vote.